On the matter of Sweden
“You are not a monster,” I said. But I lied. What I really wanted to say was that a monster is not such a terrible thing to be. From the Latin root monstrum, a divine messenger of catastrophe, then adapted by the Old French to mean an animal of myriad origins: centaur, griffin, satyr. To be a monster is to be a hybrid signal, a lighthouse: both shelter and warning at once. “ ~ Ocean Vuong, from “On Earth We’re Briefly Gorgeous. “
I spent the weekend at a Summer Cabin in Sweden with my friends Halfdan and Sagalinn. The concept of the summer cabin is one of those Nordic idylls that are as lovely in practice as in theory. Think of a cottage in the country; somewhere beautiful and peaceful and very much in nature. Some of them are basic and have no running water of electricity, others are on the grid and have all of the above. Sauna's, Barbecues, Drinks in the sun, Walks in nature. The only downsides of these places appears to be the probability of mosquitos. I came prepared and am pleased to say that -- unlike my previous summertime jaunts to Sweden -- I have survived un-bitten.
We have been working. All of the above pleasures were included in the trip, but even the walk in nature was a part of the creative process. We (and this 'we' is Avalon larp studio, the international collective I am a member of) are working as a part of the Transformative Play Initiative to teach folks how to make role-playing games for transformation. We've been working on a larp about personal transformation and this weekend we were testing and iterating on the character creation process. Here is the working pitch:
A group of seeming strangers come to a spiritual retreat. They have travelled from many countries and for countless different reasons: Some are hurting, some grieving, others are broken, or at a crossroads in their life.
(It's a Nine Perefct Strangers analogue if we must use exisiting IP as a reference point.)
The challenge has been to find a way to build playable characters - in a workshop - for a group with a mixed level of expereince of larp and role-playing in general. We made so much progress I am overwhelmed and overjoyed.
In the breaks, and as is the way of these things, we created other larps, other games. There were sparks of inspiration shooting off the walls like stars.
I slept a little, getting up around 5 each moring (4 in UK terms) to write. No cats to accompany me here, just the gentle purring of the espresso machine.
Saying goodbye to one's found familly is difficult. I hate it each time. We'll meet up again soon though, and that is what matters. The journey home was not terrible; I got home an hour later than I had expected. I have had worse.
"I think this larp is for broken hearts"
The plan
So here is the plan! For certyain types of creative content am going to post here rather than ... The Other Place ... and see if any of you can be persuaded to step away from the bright lights and randomly threaded comments sections and have a conversation here. I'm going to talk about larp a lot, and I'll also do my very best to comment like crazy on anything you post.
So, create an account, let me know below, I'll add you to my circle and we'll go from there.